TOTF Night Watch
Size: 370 * 370
Players: 4
Skirmish and Multiplayer, although I only tested the AI a little it sometimes seems to have trouble with the southwest (4) position due to limited space.
Performance: It ran smooth on my higher end machines... surprisingly. I made it on a 2500 P4 w/ 1 gig ram, there's a lot of props and buildings on the map so if it starts off running smooth and gradually degrades I'd attribute that to the enemy making lots of fodder.

My first map! Sorry if it's not balanced and laggy, I made this map mainly for LAN skirmish games with my buddy since the game seems to hate online play (thank you Mr. Router). The southwestern starting location is pretty small but it is defensible, plus there's a town in front of it so I guess that helps. Plains to the east and town to the west of the river. 3 crossing points, players start with 2 supply docks with more supplies in between the north and south of the map, 2 refineries and 2 repair docks, each player has a artillery platform in their base too. I haven't really seen the AI utilize the defensive structures at their bases but I guess that's just the AI.

Can't wait for that friggin' Battle for Middle Earth game.

v2. I changed the global light settings to be brighter, when I had previously made the map my monitor's brightness settings were set pretty high for some reason so it went without notice. Whoopsie daysie.